Jedi Knight: Jedi Betrayal

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Jedi Betrayal mod officially closed

(article originally written by KillerTruffle)

Well, it’s obviously been a few years since our last update, and has happens far too often with independent mods, life got in the way for many of us, and yes, production stalled. I think all of us were disappointed with that fact, and several of us actually stuck it out, kept plugging away, and revised interim goals to keep making progress – and we did keep making progress.

Unfortunately, that wasn’t enough, and the scope of the project for those of us still involved became too great. We had laid out what was not just a mod, but essentially a full sequel to Jedi Knight: Jedi Academy. We developed a full plot outline spanning 9 missions, complete with a light and dark side ending, with a full script and full voice acting, animated cutscenes using the game engine, boss fights, secrets… basically everything you’d find in a full game. We were even developing some of our own character models, textures, weapons, a couple of new Force powers, and even a new fantastic-looking HUD. And we had some pretty awesome talent in all these areas.

What we didn’t have was the crazy amount of time it takes to actually put all this together. We had real jobs, many were still in school, and several other commitments that didn’t allow us to spend every waking moment putting this mod together. And so, here we are.

This is a dream most of us didn’t want to give up on, but logistically, it’s just much larger in scope than we have time for. Several of the team recently connected again, and came to a decision that we didn’t want all that work to be wasted. As a result, we’re releasing all materials we gathered or created for this mod to the public. This includes both complete and incomplete material.

Please note that not everything has been included yet – we weren’t able to contact some of our key members still, and at least one or two of us had drive failures that lost some of the content. Anything we do come across will be added.

You may feel free to use any of this material, free of charge, for NON-COMMERCIAL purposes – you can’t use it in anything you intend to sell or make money from. Anything you do use, we simply ask that you credit the appropriate person for the material used. And if you do end up using any of this content, drop us a line! We’d love to check it out.

Without further ado, the link.

New Discord Server

Greetings all,

Jedi Betrayal is getting with the times! We realize that our IRC channel has been dead for some time now, and hardly anyone uses IRC anymore anyway.

You may have noticed we now have a tab on this site for Discord! That’s right, Jedi Betrayal now has a Discord server! We will try to have team members there as often as possible in case you have any questions, or just want to chat. Just remember, we won’t be releasing any confidential information or spoilers. Click the banner above if you want to join.

In the meantime, stay tuned for additional developer updates on the state of Jedi Betrayal. We aren’t dead yet!


Model Preview

Hello everybody out there !

I’m AshuraDX, and I’m here to announce: don’t worry! We are still alive, and we are making progress! This time you wont get any “useless” interviews about pets (sorry Maddin).

Today I’m here to present you our Selkath model , which will be released as a small preview for the type of high-quality models you are going to see in this mod.

Jumansoft Selkath model, created by AshuraDX

The Selkath was modeled and textured by me, and voiced by KillerTruffle.

I think we’ll soon have the Selkath model up for download, so keep checking the site. The model will also be submitted to JK3files and MODDB.

I promise you, this team is not dead, and from now on we’ll try to keep the news stories on-topic.

Oh, and before I forget, we have something else for you. The Selkath isn’t the only new model we have finished by now.


Maybe you can already guess who this is…

That’s it for now. Goodbye and have a nice day.

The model is now live on ModDB. You can download it here.


Things have been slow on the forums lately. I’ve been entrenched in painting, other team members have been working hard at their jobs or getting back into school. Some of our key developers such as Maddin have been quietly busy, fine tuning the details of the first level of our little modification. Since I don’t have anything productive or useful to contribute tonight, I feel now would be a good time to interrupt him with a blatantly weird and untimely list of questions about cats:

    Q: Maddin, where did your interest in cats begin? Have you always liked them or is it a recent development?

    A: I think it was a formative occasion which piqued my “interest”. My father once found a little cat on the road which was very rawbowned and hadn´t any owner. We then nurtured it for about a week and sadly, had to give it away to the home for animals.

    Q: What is so great about cats? How are they better than… Sloths?

    - Sloths aren´t pets.
    - Cats are looking better!
    - Cats are cute!
    - Cats are smart!
    - Cats have da powa!

    Q: Did you know that there is a species of sloth that are the only green mammal on the planet? It’s apparently due to some kinda algae that grows it’s fur.

    A: Sounds interesting.

    Q: How do you feel about Cheezburger style cat memes? Are they too often over used, or are you a big fan?

    A: Neither I hate them nor am I a “big fan”. They are funny, and used in the right situation it´s even more funny. But as always you can overdo it.

    Q: So which is your favourite breed?

    A: American Shorthair

    Q: Tell me all about your philosophies on mapping and modding. What got you started? Are there any great modders who have inspired you?

    A: I am a person who thinks very sterical. Constructing and building things is interesting for me. The first editor was the one for Age of Empires 2, I spent oodle of time with it. When I played my first (and still one of the best) First-Person-Shooter, Jedi Knight: Jedi Outcast, I again searched for the editor and found the GtkRadiant. Darth Arth´s Mapping Academy and its tutorials really helped me to get started. At the moment I´m finding out how to actually *design* a level. It´s a very complex topic and an interesting too. Books and tutorials help me to get these things mastered. One thing I think I have already mastered are the mapping technics. From VIS optimisation to shaping quad- and trisoup terrain, nothing isn´t a big deal anymore.
    BUT, there is one thing which is veeeery important: Concentration! Keep focusing on your project, this isn´t only essential for mapping! Though I´m not god I´d like to say this aspect to everyone.

    Q: How do you feel about dogs and the popular idea that cats and dogs don’t get along?

    A: In most cases it´s true that they don´t get along very well. Exceptional cases exsist. My dog really likes cats but cats don´t like my dog. :D

    Q: Where do you think cats will be in the future?

    A: There won´t be any changes. (Do you want me to say that cats are ruling the world?!)

    Q: Do you think nine is a lucky or unlucky number for cats?

    A: Man, what questions are you asking? Cats can´t count so they don´t care.

    Q: How many cats would it take to defeat a frost troll in battle?

    A: Eh, I think you should stop playing Skyrim!

    Q: Heard any good Schrödinger jokes lately?

    A: No good ones, no.

    Q: Do cats dream?

    A: They do.

    Q: Did you know that sloths hair curves from their stomach around to their back? They’re the only mammal that does that.

    A: Seems like sloths are very unique.

    Q: What is the nearest lake where you live and how many cats do you think would it take to build a bridge across it?

    A: I think it would take only one cat to build a bridge across the Bodensee.

    Q: Do you like any of the larger cats, like lions and tigers and… and tigers?

    A: You forgot: puma, jaguar, leopard, cheetah, caracal and lynx, just to mention some. I don´t dislike any of them, why should I?

    Q: Have you got a favourite cat meme, photo or maybe even classical painting?

Well… There you have it. Everything you didn’t really need to know and were possibly too busy to ask Maddin about his love of cats. I hope this has taken as much time to read as it did to publish!

Kyle Katarn in Light and Dark

We have been seeing some questions about the options to play through the game as either dark or light side, so I thought it might be useful to detail our thoughts on this.

As we have previously mentioned, in Jedi Betrayal, you return to the role of Kyle Katarn just a short time after the events of the dark side ending of Jedi Knight: Jedi Academy. Jaden Korr has defeated Kyle in battle, and in making his escape, brought down the ceiling of the temple on Kyle. Kyle has been rescued, and is now hunting for Jaden so he can recover the Scepter of Ragnos.
Jaden and Kyle battle on Korriban
Kyle has always been an interesting character, in that he never seems to easily fit fully into the light or dark side concept. You typically have the option to play as either, but at his core, Kyle tends to be more of an independent soul. He often comes across as conflicted – he ultimately has good intentions, but he doesn’t always see the light side as the most effective way to do what needs to be done.

We have tried to preserve this concept for Jedi Betrayal, although the events leading up to the current story may have actually led Kyle down a potentially darker path. He sees his own failures piling up. He feels responsible for the death of his student, Rosh Penin, at the hand of Jaden. He feels responsible for failing to keep Jaden away from the dark side. And he feels responsible for losing the Scepter of Ragnos, which in the wrong hands is still a very dangerous weapon. The weight of all this responsibility is beginning to wear on Kyle, and it shows in the story we have created.

Kyle is a man with a very specific purpose – to correct his failures and prevent the potential disaster that may result. While his goal may be honorable, Kyle does work with his own set of rules, and it will be up to you, the player, how he accomplishes these.

We are attempting to craft Jedi Betrayal in such a way that fans of both light and dark side gameplay will feel at home. However, in true “Kyle” fashion, neither method of gameplay will necessarily steer him from his goal. With Kyle, whether he avoids combat and helps people, or relishes combat and kills people, everything he does is simply a means to an end. Light or dark, Kyle is intent on stopping Jaden Korr.
Kyle Katarn
We are attempting to stay with the spirit of the other Jedi Knight games, so at one point in the game, the player will make a solid decision that will affect the ending. As in previous games, there will be a light and a dark side ending. This does not necessarily mean that Kyle will become a full-fledged light or dark Jedi at the end – he will still be Kyle, shaped by his experiences, his past decisions, and his own motivations. With each ending, however, it should be quite obvious which direction Kyle is headed.

We have spent a great deal of effort crafting the story from a basic overall plot, including a couple of complete rewrites, and taken it down to the details of each mission. We are quite happy with the results, and the final experience should satisfy fans of both light and dark side, as well as middle-of-the-road gameplay, all while still preserving the sense of who Kyle Katarn is as a person, as he has developed throughout the Jedi Knight series. We look forward to your own opinions once the final mod is released.

New IRC Channel

You may have noticed we now have a tab on this site for IRC! The IRC tab will take you to a login screen, and once you enter your Nickname, you will automatically connect to Jedi Betrayal’s official IRC channel. We will try to have team members there as often as possible in case you have any questions, or just want to chat. Just remember, we won’t be releasing any confidential information or spoilers.

In the meantime, be sure to check out the first of what we hope will be many developer interviews below: an interview with Jason Black regarding Jedi Betrayal’s new HUD!

An interview with Jason Black

Written by Syko

Today we noticed that quite a few people were interested in Jedi Betrayal’s HUD. Perhaps the similarity of it to Jedi Outcast’s HUD is why so many like it. I decided I would find out by interviewing it’s creator, mod director Jason Black. I asked him questions such as what influenced him in it’s creation, a bit of how he created it, if there was more work to be done on it and more. You can find my interview with him below.

    • Q: What was your primary influence in the design of Jedi Betrayal’s HUD?

A: Well, the team had been throwing concepts back and forth for a few weeks and nothing seemed really appealing to everybody. I know I felt that the style we ended up going with could be greatly enhanced using some more contemporary 3D rendering techniques.

    • Q: How long did it take you to finish it?

A: Darth Arth supplied the 3ds max model within the week of my asking him for it, then I spent about thirteen hours applying UV and textures to the parts of the shape, it was my first time really applying UV with a tool like roadkill.

    • Q: We noticed that Jedi Betrayal’s HUD looks very similar to Jedi Outcast’s HUD. Why is this?

A: Eventually the team agreed that the JO HUD was Kyle’s HUD and that, I guess he’d still be using it himself while we played as Jaden with a different HUD in JA. It’s immediately recognizable from past games, so it’s more likely to be accepted by everyone playing, whether they were ever fans of that style or not.

    • Q: Did you receive any help on the HUD or is it all your work?

A: I’d like to thank vinc3h for his early attempts, and it simply would not be today if not for Darth Arth. He has to get as much credit for it. Even untextured his model was a work of art. I should also thank the team for tolerating how long it took to get done from the time we’d agreed what would happen up to the time I released the demo version ready to use.

      • Q: What tools did you use to create the HUD?

A: Darth Arth built the high poly model from scratch in 3d Studio Max and supplied me with both MAX and OBJ files which I tweaked a little in Milkshape. I used a very old UV mapper pro lite that I happened to have on my drive to apply the UV maps. I used a dozen or so stock images with steam punk materials from dA stock and resources in Photoshop, while still viewing my progress in Milkshape.

Finally, I used Poser Pro, a little known user friendly model rendering program to render it with bump and specular textures.

    • Q: Does the HUD in Jedi Betrayal display any new information, or does it just show the usual health, shield, and force bars that were found in the HUDs of previous Jedi Knight games?

A: I’m sure it will once we’ve created the new information and attributes for it to display. I do plan to update the weapons icons in the same fashion used to create the HUD.

    • Q: Is the HUD finished, or is there more work to be done on it?

A: I feel it’s suitable to release in our Demo. After that I’d like to fine tune the way the ammo and health meters decrease and work on the overall hues and colours of the HUD. It’s been suggested that if we could use a different HUD for each level, it could appear to be a different shade of even have slightly different functions in response to what level we’re playing.

Jedi Betrayal HUD Original Render


That concluded my interview with Jason Black. Reading his thoughts in response to my questions, I learned a lot. Jedi Betrayal’s HUD is so attractive to me because, as Jason said, it’s instantly recognizable by any Jedi Knight fan or Star Wars fan in general. It also seems to have that nostalgic effect from my past adventures in Jedi Outcast.

You’ve just read the first of many articles to come on our new official website,! Stay tuned here for more updates about the mod, as well as articles on the development of the mod. Thanks for reading!


Hello there, and welcome to the new homepage of Team Jumansoft’s Jedi Knight: Jedi Betrayal fan modification for Jedi Academy. This page is in very, VERY early stages of it’s development, so go right ahead to the forums.

I think I made the buttons work.

wormy place